const
// :
None = 0
tLeft = 1
tRight = 2
tBoth = 3

fR = 0.16
uI = 100
intensityA = 1
distanceToGround = 0x40C00000
colorR = 32
colorG = 22
colorB = 0

char_pl = $player_char
char_act = $player_actor

STATE_DIS = 0
STATE_OK = 1
STATE_DAM = 2

HEADLIGHT_LEFT = 0
HEADLIGHT_RIGHT = 1
LIGHT_RIGHT = 2
LIGHT_LEFT = 3

LF = 0
RF = 1
LR = 2
RR = 3
B_L = 4 
B_R = 5
R_L = 6
R_R = 7
F_L = 8
F_R = 9
T_LF = 10
T_LM = 11
T_LR = 12
T_RF = 13
T_RM = 14
T_RR = 15

LIGHT_STATES_OFFSET = 0x988

_speed = 8.0
_distance = 0.4

_registerCorona = 0x6FC580
_registerShadow = 0x707390
_registerAmbientLight = 0x7000E0
_getLightState = 0x6C2130 // int _getLightState(int eLight)
_setLightState = 0x6C2100 // _setLightState(int eLight, int State)
_getPanelState = 0x6C2180 // int _getPanelState(int ePanel)
_RwFrame_GetLTM = 0x7F0990
end